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@mastersthesis\{TOROMANOFF-2005-ASA,
title = "An Adaptable Real-time Soft Shadow Algorithm for Multi-lit
Semi-static Scenes",
author = "Olivier Toromanoff",
year = "2005",
abstract = "Casted shadows are a crucial topic in 3D computer graphics.
They have a major influence on the realism and on the
quality of rendered pictures. Moreover, without them, the
relative depth of the objects in a scene can often not be
understood. But rendering high-quality shadows in real time
is a challenging problem. This report deals with the work
done during an internship at Navigram BV. This company
provides online 3D interactive solutions to the furniture
and real estate industries. Their products are based on a
rendering engine that does not support shadowing. The aim of
this internship was therefore to implement shadowing in a
real-time engine and this report explains how we did it. We
will first describe the context of this master thesis and
discuss the specificities that influenced our work. Then we
will make a short introduction to shadowing and define the
vocabulary used. The chapter IV consists in an overview of
state-of-the-art shadowing methods. Using some of the
presented algorithms, we implemented the first shadowing
methods. They will be discussed in the fourth part of this
report. But these basic techniques did not provide the aimed
level of quality so we had to improve them later on.
Finally, we will present the final rendering pipeline that
is able to render high quality shadows in real time by
combining the various algorithms.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
school = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
month = nov,
URL = "http://www.cg.tuwien.ac.at/research/publications/2005/TOROMANOFF-2005-ASA/",
}
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