A Refined Data Addressing and Processing Scheme to Accelerate Volume Raycasting

Sören Grimm, Stefan Bruckner, Armin Kanitsar, Meister Eduard Gröller
A Refined Data Addressing and Processing Scheme to Accelerate Volume Raycasting
Computers & Graphics, 28(5):719-729, October 2004. [ Paper]
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Abstract

Most volume rendering systems based on CPU volume raycasting still suffer from inefficient CPU utilization and high memory usage. To target these issues we present a new technique for efficient data addressing. Furthermore, we introduce a new processing scheme for volume raycasting which exploits thread-level parallelism—a technology now supported by commodity computer architectures.

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@article{grimm-2004-arefined,
  title =      "A Refined Data Addressing and Processing Scheme to
               Accelerate Volume Raycasting",
  author =     "S{\"o}ren Grimm and Stefan Bruckner and Armin Kanitsar and
               Meister Eduard Gr{\"o}ller",
  year =       "2004",
  abstract =   "Most volume rendering systems based on CPU volume raycasting
               still suffer from inefficient CPU utilization and high
               memory usage. To target these issues we present a new
               technique for efficient data addressing. Furthermore, we
               introduce a new processing scheme for volume raycasting
               which exploits thread-level parallelism—a technology
               now supported by commodity computer architectures.",
  pages =      "719--729",
  month =      oct,
  number =     "5",
  booktitle =  "Computer & Graphics, Vol. 28 (5)",
  isbn =       "0097-8493",
  issn =       "0097-8493",
  journal =    "Computers & Graphics",
  volume =     "28",
  keywords =   "Volume Raycasting, Bricking, Parallel Co",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/2004/grimm-2004-arefined/",
}