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@article\{grimm-2004-arefined,
title = "A Refined Data Addressing and Processing Scheme to
Accelerate Volume Raycasting",
author = "S{\"o}ren Grimm and Stefan Bruckner and Armin Kanitsar and
Meister Eduard Gr{\"o}ller",
year = "2004",
abstract = "Most volume rendering systems based on CPU volume raycasting
still suffer from inefficient CPU utilization and high
memory usage. To target these issues we present a new
technique for efficient data addressing. Furthermore, we
introduce a new processing scheme for volume raycasting
which exploits thread-level parallelism—a technology now
supported by commodity computer architectures.",
pages = "719--729",
month = oct,
number = "5",
booktitle = "Computer & Graphics, Vol. 28 (5)",
isbn = "0097-8493",
issn = "0097-8493",
journal = "Computers & Graphics",
volume = "28",
keywords = "Volume Raycasting, Bricking, Parallel Co",
URL = "http://www.cg.tuwien.ac.at/research/publications/2004/grimm-2004-arefined/",
}
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