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@techreport\{Bittner-2003-VCG,
title = "Visibility in Computer Graphics",
author = "Ji{\v r}{\' i} Bittner and Peter Wonka",
year = "2003",
abstract = "Visibility computation is crucial for computer graphics from
its very beginning. The first visibility algorithms in
computer graphics aimed to determine visible surfaces in a
synthesized image of a 3D scene. Nowadays there are many
different visibility algorithms for various visibility
problems. We propose a new taxonomy of visibility problems
that is based on a classification according to the problem
domain. We provide a broad overview of visibility problems
and algorithms in computer graphics grouped by the proposed
taxonomy. The paper surveys visible surface algorithms,
visibility culling algorithms, visibility algorithms for
shadow computation, global illumination, point-based and
image-based rendering, and global visibility computations.
Finally, we discuss common concepts of visibility algorithm
design and several criteria for the classification of
visibility algorithms.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
note = "human contact: technical-report@cg.tuwien.ac.at",
month = mar,
number = "TR-186-2-03-03",
keywords = "visibility, real-time rendering, shadows, global
illumination",
URL = "http://www.cg.tuwien.ac.at/research/publications/2003/Bittner-2003-VCG/",
}
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