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@inproceedings\{wonka-2000-VisP,
title = "Visibility Preprocessing with Occluder Fusion for Urban
Walkthroughs",
author = "Peter Wonka and Michael Wimmer and Dieter Schmalstieg",
year = "2000",
abstract = "This paper presents an efficient algorithm for occlusion
culling of urban environments. It is conservative and
accurate in finding all significant occlusion. It
discretizes the scene into view cells, for which
cell-to-object visibility is precomputed, making on-line
overhead negligible. Unlike other precomputation methods for
view cells, it is able to conservatively compute all forms
of occluder interaction for an arbitrary number of
occluders. To speed up preprocessing, standard graphics
hardware is exploited and occluder occlusion is considered.
A walkthrough application running an 8 million polygon model
of the city of Vienna on consumer-level hardware illustrates
our results.",
pages = "71--82",
month = jun,
organization = "Eurographics",
booktitle = "Rendering Techniques 2000 (Proceedings Eurographics Workshop
on Rendering)",
editor = "Bernard P{\' e}roche and Holly Rushmeier",
isbn = "3-211-83535-0",
publisher = "Springer-Verlag Wien New York",
location = "held in Brno, Czech Republic, June 26-28, 2000",
keywords = "Visibility determination, image-based rendering., occluder
occlusion, occluder fusion, urban environments, walkthrough,
real-time graphics, shadow algorithms, occlusion culling",
URL = "http://www.cg.tuwien.ac.at/research/publications/2000/wonka-2000-VisP/",
}
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