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@techreport\{Schmalstieg-1996-EC2,
title = "Exploiting coherence in 2 1/2 D visibility computation",
author = "Dieter Schmalstieg and Robert F. Tobler",
year = "1996",
abstract = "In interactive 3-D graphics, the amount of geometric
primitives passed to the display algorithm frequently
exceeds rendering capacity. Visibility computation is used
to reduce the amount of geometry that must be passed to the
rendering engine. In this paper we propose an algorithm that
exploits coherence to accelerate visibility computation in 2
1/2D and can be used for both, on-the-fly computation of
potentially visible sets, and for accelerated generation of
spans for a simple 2 1/2D rendering engine.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
note = "human contact: technical-report@cg.tuwien.ac.at",
month = jul,
number = "TR-186-2-96-18",
keywords = "visibility computation, coherence, 2 1/D visibility,
potentially visible set",
URL = "http://www.cg.tuwien.ac.at/research/publications/1996/Schmalstieg-1996-EC2/",
}
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