Information
- Publication Type: Journal Paper (without talk)
- Workgroup(s)/Project(s):
- Date: September 2026
- Article Number: 104744
- DOI: 10.1016/j.cag.2026.104744
- ISSN: 1873-7684
- Journal: Computers & Graphics
- Pages: 11
- Volume: 140
- Publisher: PERGAMON-ELSEVIER SCIENCE LTD
- Keywords: Data visualization, Immersive Environments, Environmental data, Science Communication, Virtual Reality
Abstract
This paper explores how interactive, immersive 3D environments can foster shared understanding of contextually situated data among volunteer-based participants from the general public. For this purpose, we developed a virtual reality (VR) prototype to visualize country-specific CO2 emissions and population dynamics across different spatio-temporal scales, contextually situated on an interactive 3D globe. Building on the first round of user evaluations, documented in our previous work and briefly revisited here, this publication presents the VR prototype’s redesign based on participant feedback and evaluates the impact of these changes. The comparison between the initial and redesigned prototypes empirically assesses whether feedback-driven design recommendations improve users’ interaction with, understanding of, and sensemaking through immersive environmental data visualization, grounded in established iterative design principles. Our findings suggest that the implemented strategies improved understanding and fostered deeper insights into the data, without overwhelming users with complex interactions or visualizations.Additional Files and Images
Weblinks
BibTeX
@article{huber-2026-fiv,
title = "Feedback-Driven Iterative VR Prototype Development for
Environmental Data Communication to the General Public",
author = "Marlene Huber and Johannes Eschner and Hannes Kaufmann and
Katharina Kr\"{o}sl and Milena Vuckovic",
year = "2026",
abstract = "This paper explores how interactive, immersive 3D
environments can foster shared understanding of contextually
situated data among volunteer-based participants from the
general public. For this purpose, we developed a virtual
reality (VR) prototype to visualize country-specific CO2
emissions and population dynamics across different
spatio-temporal scales, contextually situated on an
interactive 3D globe. Building on the first round of user
evaluations, documented in our previous work and briefly
revisited here, this publication presents the VR
prototype’s redesign based on participant feedback and
evaluates the impact of these changes. The comparison
between the initial and redesigned prototypes empirically
assesses whether feedback-driven design recommendations
improve users’ interaction with, understanding of, and
sensemaking through immersive environmental data
visualization, grounded in established iterative design
principles. Our findings suggest that the implemented
strategies improved understanding and fostered deeper
insights into the data, without overwhelming users with
complex interactions or visualizations.",
month = sep,
articleno = "104744",
doi = "10.1016/j.cag.2026.104744",
issn = "1873-7684",
journal = "Computers & Graphics",
pages = "11",
volume = "140",
publisher = "PERGAMON-ELSEVIER SCIENCE LTD",
keywords = "Data visualization, Immersive Environments, Environmental
data, Science Communication, Virtual Reality",
URL = "https://www.cg.tuwien.ac.at/research/publications/2026/huber-2026-fiv/",
}