Information
- Visibility: hidden
- Publication Type: Ongoing Bachelor Thesis
- Workgroup(s)/Project(s):
- Date: ongoing
- Date (Start): 1. March 2026
- Date (End): 30. August 2026
- Second Supervisor: Annalena Ulschmid
- Matrikelnummer: 12122553
- First Supervisor: Michael Wimmer
Abstract
Curves and Splines are fundamental concepts in computer graphics, especially in modeling, animation, and geometric design. However, students often struggle to develop an intuitive understanding of how control points influence the resulting curve for different curve type when learning from static lecture material alone. While mathematical formulations provide precise definitions, they rarely convey the dynamic behavior of curves in an intuitive way. Interactive visualization and experimentation are known to support deeper conceptual understanding compared to passive learning methods. Therefore, this project aims to design a serious game that allows students to explore curve behavior through direct interaction. By manipulating control points and observing immediate visual feedback, players can develop an intuitive understanding of curve properties and differences between curve types. The effectiveness of the game-based learning approach will later be evaluated by comparing learning outcomes against traditional lecture-based learning methods used in computer graphics courses.Additional Files and Images
No additional files or images.
Weblinks
No further information available.BibTeX
@runbachelorthesis{Pel-2026,
title = "CurveQuest: Development and Evaluation of a Serious Game for
Teaching B\'{e}zier Curves and Spline Representations",
author = "Etienne Pelletier",
year = "2026",
abstract = "Curves and Splines are fundamental concepts in computer
graphics, especially in modeling, animation, and geometric
design. However, students often struggle to develop an
intuitive understanding of how control points influence the
resulting curve for different curve type when learning from
static lecture material alone. While mathematical
formulations provide precise definitions, they rarely convey
the dynamic behavior of curves in an intuitive way.
Interactive visualization and experimentation are known to
support deeper conceptual understanding compared to passive
learning methods. Therefore, this project aims to design a
serious game that allows students to explore curve behavior
through direct interaction. By manipulating control points
and observing immediate visual feedback, players can develop
an intuitive understanding of curve properties and
differences between curve types. The effectiveness of the
game-based learning approach will later be evaluated by
comparing learning outcomes against traditional
lecture-based learning methods used in computer graphics
courses.",
month = mar,
URL = "https://www.cg.tuwien.ac.at/research/publications/2026/Pel-2026/",
}