Information

  • Visibility: hidden
  • Publication Type: Ongoing Bachelor Thesis
  • Workgroup(s)/Project(s):
  • Date: ongoing
  • Date (Start): 1. March 2026
  • Date (End): 30. August 2026
  • Second Supervisor: Annalena UlschmidORCID iD
  • Matrikelnummer: 12122553
  • First Supervisor: Michael WimmerORCID iD

Abstract

Curves and Splines are fundamental concepts in computer graphics, especially in modeling, animation, and geometric design. However, students often struggle to develop an intuitive understanding of how control points influence the resulting curve for different curve type when learning from static lecture material alone. While mathematical formulations provide precise definitions, they rarely convey the dynamic behavior of curves in an intuitive way. Interactive visualization and experimentation are known to support deeper conceptual understanding compared to passive learning methods. Therefore, this project aims to design a serious game that allows students to explore curve behavior through direct interaction. By manipulating control points and observing immediate visual feedback, players can develop an intuitive understanding of curve properties and differences between curve types. The effectiveness of the game-based learning approach will later be evaluated by comparing learning outcomes against traditional lecture-based learning methods used in computer graphics courses.

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BibTeX

@runbachelorthesis{Pel-2026,
  title =      "CurveQuest: Development and Evaluation of a Serious Game for
               Teaching B\'{e}zier Curves and Spline Representations",
  author =     "Etienne Pelletier",
  year =       "2026",
  abstract =   "Curves and Splines are fundamental concepts in computer
               graphics, especially in modeling, animation, and geometric
               design. However, students often struggle to develop an
               intuitive understanding of how control points influence the
               resulting curve for different curve type when learning from
               static lecture material alone. While mathematical
               formulations provide precise definitions, they rarely convey
               the dynamic behavior of curves in an intuitive way.
               Interactive visualization and experimentation are known to
               support deeper conceptual understanding compared to passive
               learning methods. Therefore, this project aims to design a
               serious game that allows students to explore curve behavior
               through direct interaction. By manipulating control points
               and observing immediate visual feedback, players can develop
               an intuitive understanding of curve properties and
               differences between curve types. The effectiveness of the
               game-based learning approach will later be evaluated by
               comparing learning outcomes against traditional
               lecture-based learning methods used in computer graphics
               courses.",
  month =      mar,
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2026/Pel-2026/",
}