Information

  • Visibility: hidden
  • Publication Type: Ongoing Bachelor Thesis
  • Workgroup(s)/Project(s):
  • Date: ongoing
  • Date (Start): 1. November 2025
  • Date (End): 30. June 2026
  • Second Supervisor: Annalena UlschmidORCID iD
  • Matrikelnummer: 12217677
  • First Supervisor: Michael WimmerORCID iD

Abstract

This thesis aims to evaluate whether students experience higher motivation by learning through lectures or learning games. Game-based learning can increase motivation for several reasons, such as providing a more immersive learning experience and offering immediate feedback on whether the subject has been understood. For this purpose, we developed a learning game titled “Light of Day” about the topic “illumination” in computer graphics. A quantitative study approach was used in which students who watched the lecture and those who played the game completed a questionnaire about their experience. The results display which method the participants prefer and whether game-based learning has the ability to increase motivation. The resulting metrics also give an indication if the effort required to develop such a game is justified.

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BibTeX

@runbachelorthesis{Win25,
  title =      "Evaluating Student Motivation in a Learning Game on
               Illumination Concepts for Computer Graphics Courses",
  author =     "Melanie Winter",
  year =       "2025",
  abstract =   "This thesis aims to evaluate whether students experience
               higher motivation by learning through lectures or learning
               games. Game-based learning can increase motivation for
               several reasons, such as providing a more immersive learning
               experience and offering immediate feedback on whether the
               subject has been understood. For this purpose, we developed
               a learning game titled “Light of Day” about the topic
               “illumination” in computer graphics. A quantitative
               study approach was used in which students who watched the
               lecture and those who played the game completed a
               questionnaire about their experience. The results display
               which method the participants prefer and whether game-based
               learning has the ability to increase motivation. The
               resulting metrics also give an indication if the effort
               required to develop such a game is justified.",
  month =      nov,
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2025/Win25/",
}