Information

  • Publication Type: Bachelor Thesis
  • Workgroup(s)/Project(s):
  • Date: February 2022
  • Date (to): 2. February 2022
  • Matrikelnummer: 11716989
  • First Supervisor: Stefan Bruckner

Abstract

Fluid simulation is among the most researched topics in computer graphics. This is due to the fact that realistic fluid simulations are of first importance in many fields. The scope involves special effects in movies, animation in games, engineering and medical applications. Being one of the most researched topics of the field, there is a plethora of implementations and methods that have been discussed in extensive detail. Especially modern implementations focus on harnessing the GPU’s advantage in calculating a multitude of operations at once, to create a realistic result while also maintaining solid performance. This bachelor’s thesis discusses fluid simulation on the GPU. More specifically, it implements a GPU-based simulation method and combines it with an implicit modelling procedure provided by my advisor, Stefan Bruckner. The goal of the thesis is thereby to provide a fast, sufficiently realistic fluid simulation and discuss its implementation, results and performance.

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BibTeX

@bachelorsthesis{Lackner_2022,
  title =      "Integrating GPU-based fluid simulation with Metaball
               rendering",
  author =     "Konstantin Lackner",
  year =       "2022",
  abstract =   "Fluid simulation is among the most researched topics in
               computer graphics. This is due to the fact that realistic
               fluid simulations are of first importance in many fields.
               The scope involves special effects in movies, animation in
               games, engineering and medical applications. Being one of
               the most researched topics of the field, there is a plethora
               of implementations and methods that have been discussed in
               extensive detail. Especially modern implementations focus on
               harnessing the GPU’s advantage in calculating a multitude
               of operations at once, to create a realistic result while
               also maintaining solid performance. This bachelor’s thesis
               discusses fluid simulation on the GPU. More specifically, it
               implements a GPU-based simulation method and combines it
               with an implicit modelling procedure provided by my advisor,
               Stefan Bruckner. The goal of the thesis is thereby to
               provide a fast, sufficiently realistic fluid simulation and
               discuss its implementation, results and performance. ",
  month =      feb,
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Research Unit of Computer Graphics, Institute of Visual
               Computing and Human-Centered Technology, Faculty of
               Informatics, TU Wien ",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2022/Lackner_2022/",
}