Information
- Publication Type: Journal Paper (without talk)
- Workgroup(s)/Project(s):
- Date: December 2021
- DOI: 10.1109/TVCG.2021.3133592
- Journal: IEEE Transactions on Visualization and Computer Graphics
- Open Access: yes
- Pages: 1 – 16
Abstract
Immersive virtual reality environments are gaining popularity for studying and exploring crowded three-dimensional structures. When reaching very high structural densities, the natural depiction of the scene produces impenetrable clutter and requires visibility and occlusion management strategies for exploration and orientation. Strategies developed to address the crowdedness in desktop applications, however, inhibit the feeling of immersion. They result in nonimmersive, desktop-style outside-in viewing in virtual reality. This paper proposesNanotilus---a new visibility and guidance approach for very dense environments that generates an endoscopic inside-out experience instead of outside-in viewing, preserving the immersive aspect of virtual reality. The approach consists of two novel, tightly coupled mechanisms that control scene sparsification simultaneously with camera path planning. The sparsification strategy is localized around the camera and is realized as a multiscale, multishell, variety-preserving technique. When Nanotilus dives into the structures to capture internal details residing on multiple scales, it guides the camera using depth-based path planning. In addition to sparsification and path planning, we complete the tour generation with an animation controller, textual annotation, and text-to-visualization conversion. We demonstrate the generated guided tours on mesoscopic biological models -- SARS-CoV-2 and HIV viruses. We evaluate the Nanotilus experience with a baseline outside-in sparsification and navigational technique in a formal user study with 29 participants. While users can maintain a better overview using the outside-in sparsification, the study confirms our hypothesis that Nanotilus leads to stronger engagement and immersion.Additional Files and Images
Weblinks
BibTeX
@article{Alharbi_2021,
title = "Nanotilus: Generator of Immersive Guided-Tours in Crowded 3D
Environments",
author = "Ruwayda Alharbi and Ondrej Strnad and Laura R. Luidolt and
Manuela Waldner and David Kou\v{r}il and Ciril Bohak and
Tobias Klein and Eduard Gr\"{o}ller and Ivan Viola",
year = "2021",
abstract = "Immersive virtual reality environments are gaining
popularity for studying and exploring crowded
three-dimensional structures. When reaching very high
structural densities, the natural depiction of the scene
produces impenetrable clutter and requires visibility and
occlusion management strategies for exploration and
orientation. Strategies developed to address the crowdedness
in desktop applications, however, inhibit the feeling of
immersion. They result in nonimmersive, desktop-style
outside-in viewing in virtual reality. This paper
proposesNanotilus---a new visibility and guidance approach
for very dense environments that generates an endoscopic
inside-out experience instead of outside-in viewing,
preserving the immersive aspect of virtual reality. The
approach consists of two novel, tightly coupled mechanisms
that control scene sparsification simultaneously with camera
path planning. The sparsification strategy is localized
around the camera and is realized as a multiscale,
multishell, variety-preserving technique. When Nanotilus
dives into the structures to capture internal details
residing on multiple scales, it guides the camera using
depth-based path planning. In addition to sparsification and
path planning, we complete the tour generation with an
animation controller, textual annotation, and
text-to-visualization conversion. We demonstrate the
generated guided tours on mesoscopic biological models --
SARS-CoV-2 and HIV viruses. We evaluate the Nanotilus
experience with a baseline outside-in sparsification and
navigational technique in a formal user study with 29
participants. While users can maintain a better overview
using the outside-in sparsification, the study confirms our
hypothesis that Nanotilus leads to stronger engagement and
immersion.",
month = dec,
doi = "10.1109/TVCG.2021.3133592",
journal = "IEEE Transactions on Visualization and Computer Graphics",
pages = "1--16",
URL = "https://www.cg.tuwien.ac.at/research/publications/2021/Alharbi_2021/",
}