Information

Abstract

This thesis presents an Unreal Engine 4 framework to simulate vision impairments in virtual reality (VR). Modules for eyesight tests demonstrate how medical tests can be integrated into the project. The framework provides possibilities to implement different types of eye diseases and symptoms of vision impairment as new modules. A user study protocol for vision impairment simulations was created and can be extended or adapted for further experiments with different impairment simulations. The developed framework incorporates an integration of the pupil labs eye tracker and routines to calibrate it for each user in VR. The simple proof-of-concept implementation has been improved and adapted for the simulation of gaze dependent effects for vision impairment simulations. The latency and accuracy of the eye tracker have been evaluated and verification methods have been added to the user study protocol to ensure maintaining the highest possible accuracy during the experiments.

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BibTeX

@archiveproject{huerbe-2019-BA,
  title =      "A VR Vision Impairment Simulator in Unreal Engine 4, Using
               Eye Tracking",
  author =     "Matthias H\"{u}rbe",
  year =       "2019",
  abstract =   "This thesis presents an Unreal Engine 4 framework to
               simulate vision impairments in virtual reality (VR). 
               Modules for eyesight tests demonstrate how medical tests can
               be integrated into the project. The framework provides
               possibilities to implement different types of eye diseases
               and symptoms of vision impairment as new modules. A user
               study protocol for vision impairment simulations was created
               and can be extended or adapted for further experiments with
               different impairment simulations. The developed framework
               incorporates an integration of the pupil labs eye tracker
               and routines to calibrate it for each user in VR. The simple
               proof-of-concept implementation has been improved and
               adapted for the simulation of gaze dependent effects for
               vision impairment simulations. The latency and accuracy of
               the eye tracker have been evaluated and verification methods
               have been added to the user study protocol to ensure
               maintaining the highest possible accuracy during the
               experiments. ",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2019/huerbe-2019-BA/",
}