Information
- Publication Type: Bachelor Thesis
- Workgroup(s)/Project(s):
- Date: October 2016
- Date (Start): 2015
- Date (End): 2016
- Matrikelnummer: 0825680
- Note: 1
- First Supervisor:
- Keywords: Unreal, Unity 3D, Game Engine
Abstract
This bachelor’s thesis focuses on the comparison of two game engines, the Unreal Engine 4 and Unity 5 Engine. We will take a closer look at the different aspects that we find important, describe and compare them. Starting with the content-pipeline, which includes the usage of externally created content, we will focus on three big categories: Audio, Images and 3D-Assets. During this process it will be shown that Unity 5 supports much more formats to import than the Unreal Engine 4. This is especially noticeable with Audio and 3D-Assets. For the latter there is a feature in Unity 5 that allows you to directly import formats of various modelling tools like Maya, although it is fair to mention that in a few cases one will be reverting to the standard way of importing FBX files. While Unreal Engine 4 doesn’t have a huge support for external formats it offers more options to use the assets within the engine.In the following chapter we will take a look at the features each engine has to offer. Both, Unreal and Unity, have a big arsenal of tools to simplify various aspects of the development process. Yet again the Unreal Engines offers a greater set of options. Afterwards we will create a simple small project in Unreal Engine 4 and Unity 5 to demonstrate the usability and tools both engines have to offer. As we will see, the level design and placing of some objects in the editor is very similar. The interesting part starts with the creation of a controllable player character. The behaviour of such is realized differently on both sides. In Unity 5 one uses C#-scripts whereas Unreal Engine 4 offers visual scripting. We will compare those two systems and point out their pros and cons.
In the further course we will take a look at the list of effects from the lecture UE Computergraphik (186.831) and check if they are available in either of both engines. In the last chapter, we’ll take a look at the legal aspects and limitation when using Unreal and Unity. It’s interesting to see how far it is possible to use those engines in university lectures.
Additional Files and Images
Weblinks
No further information available.BibTeX
@bachelorsthesis{Przemyslaw_Gora_2016_UVU,
title = "Unreal vs Unity: Ein Vergleich zwischen zwei modernen
Spiele-Engines",
author = "Przemyslaw Gora and Lukas Leibetseder",
year = "2016",
abstract = "This bachelor’s thesis focuses on the comparison of two
game engines, the Unreal Engine 4 and Unity 5 Engine. We
will take a closer look at the different aspects that we
find important, describe and compare them. Starting with the
content-pipeline, which includes the usage of externally
created content, we will focus on three big categories:
Audio, Images and 3D-Assets. During this process it will be
shown that Unity 5 supports much more formats to import than
the Unreal Engine 4. This is especially noticeable with
Audio and 3D-Assets. For the latter there is a feature in
Unity 5 that allows you to directly import formats of
various modelling tools like Maya, although it is fair to
mention that in a few cases one will be reverting to the
standard way of importing FBX files. While Unreal Engine 4
doesn’t have a huge support for external formats it offers
more options to use the assets within the engine. In the
following chapter we will take a look at the features each
engine has to offer. Both, Unreal and Unity, have a big
arsenal of tools to simplify various aspects of the
development process. Yet again the Unreal Engines offers a
greater set of options. Afterwards we will create a simple
small project in Unreal Engine 4 and Unity 5 to demonstrate
the usability and tools both engines have to offer. As we
will see, the level design and placing of some objects in
the editor is very similar. The interesting part starts with
the creation of a controllable player character. The
behaviour of such is realized differently on both sides. In
Unity 5 one uses C#-scripts whereas Unreal Engine 4 offers
visual scripting. We will compare those two systems and
point out their pros and cons. In the further course we
will take a look at the list of effects from the lecture UE
Computergraphik (186.831) and check if they are available in
either of both engines. In the last chapter, we’ll take a
look at the legal aspects and limitation when using Unreal
and Unity. It’s interesting to see how far it is possible
to use those engines in university lectures.",
month = oct,
note = "1",
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
school = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
keywords = "Unreal, Unity 3D, Game Engine",
URL = "https://www.cg.tuwien.ac.at/research/publications/2016/Przemyslaw_Gora_2016_UVU/",
}