Information
- Publication Type: Conference Paper
- Workgroup(s)/Project(s):
- Date: 2015
- ISBN: 978-1-4503-3466-2
- Series: CHI PLAY
- Publisher: ACM
- Location: London, United Kingdom
- Booktitle: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
- Conference date: 5. October 2015 – 7. October 2015
- Pages: 727 – 732
- Keywords: Games, Routinization, Markov Chains, Information Theory
Abstract
Routinization is the result of practicing until an action stops being a goal-directed process. This paper formulates a definition of routinization in games based on prior research in the fields of activity theory and practice theory. Routinization is analyzed using the formal model of discrete-time, discrete-space Markov chains and information theory to measure the actual error between the dynamically trained models and the player interaction. Preliminary research supports the hypothesis that Markov chains can be effectively used to model routinization in games. A full study design is presented to further explore and verify this hypothesis.Additional Files and Images
Weblinks
No further information available.BibTeX
@inproceedings{wallner-2015-ModelingRoutinization,
title = "Modeling Routinization in Games: An Information Theory
Approach",
author = "Simon Wallner and Martin Pichlmair and Michael Hecher and
Michael Wimmer",
year = "2015",
abstract = "Routinization is the result of practicing until an action
stops being a goal-directed process. This paper formulates
a definition of routinization in games based on prior
research in the fields of activity theory and practice
theory. Routinization is analyzed using the formal model of
discrete-time, discrete-space Markov chains and information
theory to measure the actual error between the dynamically
trained models and the player interaction. Preliminary
research supports the hypothesis that Markov chains can be
effectively used to model routinization in games. A full
study design is presented to further explore and verify this
hypothesis.",
isbn = "978-1-4503-3466-2",
series = "CHI PLAY ",
publisher = "ACM",
location = "London, United Kingdom",
booktitle = "Proceedings of the 2015 Annual Symposium on Computer-Human
Interaction in Play",
pages = "727--732",
keywords = "Games, Routinization, Markov Chains, Information Theory",
URL = "https://www.cg.tuwien.ac.at/research/publications/2015/wallner-2015-ModelingRoutinization/",
}