Information
- Publication Type: Bachelor Thesis
- Workgroup(s)/Project(s):
- Date: 2014
- Date (Start): May 2013
- Date (End): February 2014
- Matrikelnummer: 1025785
- First Supervisor: Eduard Gröller
Abstract
As currently many new visualization techniques are developed, the need for rapid prototyping systems has arisen. Current visualization prototyping software provides extensive features, however it often lacks the possibility to easily start new visualization prototypes as well as the possibility to share and collaboratively work on those prototypes. Also, existing solutions involve a cumbersome and slow development process, because hardware-near solutions often require recompilation after every development step. The availability of hardware resources (e.g. GPU) is limited, hence a remote solution is required to take advantage of them, which also solves the problem of having to transfer large volume datasets. In this thesis, a system named VolumeShop Playground is introduced that compensates for the above stated disadvantages while still allowing for hardware-near development of realtime visualizations. VolumeShop Playground is based on the existing VolumeShop framework,enhances it by a scripting API and provides a web frontend for simple setup and collaboration. The fact that we use a modern scripting language instead of recompiling the source code every time will supply a tremendous increase in development speed.Additional Files and Images
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No further information available.BibTeX
@bachelorsthesis{lkoell-2014,
title = "Visualization in the Cloud",
author = "Lukas K\"{o}ll",
year = "2014",
abstract = "As currently many new visualization techniques are
developed, the need for rapid prototyping systems has
arisen. Current visualization prototyping software provides
extensive features, however it often lacks the possibility
to easily start new visualization prototypes as well as the
possibility to share and collaboratively work on those
prototypes. Also, existing solutions involve a cumbersome
and slow development process, because hardware-near
solutions often require recompilation after every
development step. The availability of hardware resources
(e.g. GPU) is limited, hence a remote solution is required
to take advantage of them, which also solves the problem of
having to transfer large volume datasets. In this thesis, a
system named VolumeShop Playground is introduced that
compensates for the above stated disadvantages while still
allowing for hardware-near development of realtime
visualizations. VolumeShop Playground is based on the
existing VolumeShop framework,enhances it by a scripting API
and provides a web frontend for simple setup and
collaboration. The fact that we use a modern scripting
language instead of recompiling the source code every time
will supply a tremendous increase in development speed.",
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
school = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
URL = "https://www.cg.tuwien.ac.at/research/publications/2014/lkoell-2014/",
}