Information
- Publication Type: Journal Paper with Conference Talk
 - Workgroup(s)/Project(s):
 - Date: June 2014
 - Journal: The Visual Computer
 - Volume: 30
 - Number: 6-8
 - Location: Sydney, Australia
 - Lecturer: Christian Luksch
 - ISSN: 0178-2789
 - Event: Computer Graphics International 2014
 - Conference date: 10. June 2014 – 13. June 2014
 - Pages: 717 – 727
 - Keywords: real-time rendering , BRDFs
 
Abstract
Rendering view-dependent, glossy surfaces to increase the realism in real-time applications is a computationally complex task, that can only be performed by applying some approximations—especially when immediate changes in the scene in terms of material settings and object placement are a necessity. The use of environment maps is a common approach to this problem, but implicates performance problems due to costly pre-filtering steps or expensive sampling. We, therefore, introduce a regular sampling scheme for environment maps that relies on an efficient MIP-map-based filtering step, and minimizes the number of necessary samples for creating a convincing real-time rendering of glossy BRDF materials.Additional Files and Images
No additional files or images.
        
  
  
  
  
    
  
    
  
  
  
    
  
    
Weblinks
BibTeX
@article{LUKSCH-2014-RTR,
  title =      "Real-Time Rendering of Glossy Materials with Regular
               Sampling",
  author =     "Christian Luksch and Robert F. Tobler and Thomas
               M\"{u}hlbacher and Michael Schw\"{a}rzler and Michael Wimmer",
  year =       "2014",
  abstract =   "Rendering view-dependent, glossy surfaces to increase the
               realism in real-time applications is a computationally
               complex task, that can only be performed by applying some
               approximations—especially when immediate changes in the
               scene in terms of material settings and object placement are
               a necessity. The use of environment maps is a common
               approach to this problem, but implicates performance
               problems due to costly pre-filtering steps or expensive
               sampling. We, therefore, introduce a regular sampling scheme
               for environment maps that relies on an efficient
               MIP-map-based filtering step, and minimizes the number of
               necessary samples for creating a convincing real-time
               rendering of glossy BRDF materials.",
  month =      jun,
  journal =    "The Visual Computer",
  volume =     "30",
  number =     "6-8",
  issn =       "0178-2789",
  pages =      "717--727",
  keywords =   "real-time rendering , BRDFs",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2014/LUKSCH-2014-RTR/",
}