Information

Abstract

3D models are widely used in different applications, including computer games, planning software, applications for training and simulation, and virtual city maps. For many of these applications it is necessary or at least advantageous, if the virtual 3D models are based on real world scenes and objects. Manual modeling is reserved for experts as it requires extensive skills. For this reason, it is necessary to provide automatic or semi-automatic, easy-to-use techniques for reconstructing 3D objects.

In this thesis we present methods for reconstructing 3D models of man-made scenes. These scenes can often be approximated with a set of geometric primitives, like planes or cylinders. Using geometric primitives leads to light-weight, low-poly 3D models, which are beneficial for efficient storage and post-processing.

The applicability of reconstruction algorithms highly depends on the existing input data, the characteristics of the captured objects, and the desired properties of the reconstructed 3D model. For this reason, we present three algorithms that use different input data. It is possible to reconstruct 3D models from just a few photographs or to use a dense point cloud as input. Furthermore, we present techniques to combine information from both, images and point clouds.

The image-based reconstruction method is especially designed for environments with homogenous and reflective surfaces where it is difficult to acquire reliable point sets. Therefore we use an interactive application which requires user input. Shape primitives are fit to user-defined segmentations in two or more images.

Our point-based algorithms, on the other hand, provide fully automatic reconstructions. Nevertheless, the automatic computations can be enhanced by manual user inputs for generating improved results. The first point-based algorithm is specialized on reconstructing 3D models of buildings and uses unstructured point clouds as input. The point cloud is segmented into planar regions and converted into 3D geometry.

The second point-based algorithm additionally supports the reconstruction of interior scenes. While unstructured point clouds are supported as well, this algorithm specifically exploits the redundancy and visibility information provided by a set of range images. The data is automatically segmented into geometric primitives. Then the shape boundaries are extracted either automatically or interactively.

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BibTeX

@phdthesis{Reisner_Irene_2013_R3D,
  title =      "Reconstruction of 3D Models from Images and Point Clouds
               with Shape Primitives",
  author =     "Irene Reisner-Kollmann",
  year =       "2013",
  abstract =   "3D models are widely used in different applications,
               including computer games, planning software, applications
               for training and simulation, and virtual city maps. For many
               of these applications it is necessary or at least
               advantageous, if the virtual 3D models are based on real
               world scenes and objects. Manual modeling is reserved for
               experts as it requires extensive skills. For this reason, it
               is necessary to provide automatic or semi-automatic,
               easy-to-use techniques for reconstructing 3D objects.  In
               this thesis we present methods for reconstructing 3D models
               of man-made scenes. These scenes can often be approximated
               with a set of geometric primitives, like planes or
               cylinders. Using geometric primitives leads to light-weight,
               low-poly 3D models, which are beneficial for efficient
               storage and post-processing.  The applicability of
               reconstruction algorithms highly depends on the existing
               input data, the characteristics of the captured objects, and
               the desired properties of the reconstructed 3D model. For
               this reason, we present three algorithms that use different
               input data. It is possible to reconstruct 3D models from
               just a few photographs or to use a dense point cloud as
               input.  Furthermore, we present techniques to combine
               information from both, images and point clouds.  The
               image-based reconstruction method is especially designed for
               environments with homogenous and reflective surfaces where
               it is difficult to acquire reliable point sets. Therefore we
               use an interactive application which requires user input.
               Shape primitives are fit to user-defined segmentations in
               two or more images.  Our point-based algorithms, on the
               other hand, provide fully automatic reconstructions.
               Nevertheless, the automatic computations can be enhanced by
               manual user inputs for generating improved results. The
               first point-based algorithm is specialized on reconstructing
               3D models of buildings and uses unstructured point clouds as
               input. The point cloud is segmented into planar regions and
               converted into 3D geometry.  The second point-based
               algorithm additionally supports the reconstruction of
               interior scenes. While unstructured point clouds are
               supported as well, this algorithm specifically exploits the
               redundancy and visibility information provided by a set of
               range images. The data is automatically segmented into
               geometric primitives. Then the shape boundaries are
               extracted either automatically or interactively.",
  month =      feb,
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2013/Reisner_Irene_2013_R3D/",
}