Matthias Schötta, August Kampfer
StickmanMax

Information

  • Publication Type: Student Project
  • Workgroup(s)/Project(s):
  • Date: 2011
  • First Supervisor: Peter Rautek
  • Keywords: iOS, Game Development, OpenGL ES

Abstract

Stickman M-A-X is an iPhone application. iPhone gaming applications are very common and enjoy a great popularity factor. Flexibility and ease of use are decisive factors impacting the success of these kind of applications on the iPhone.

But we noticed, during our basic concept and evaluation phase that most applications are limited to a given game content. The experience factor and content in general cannot be extended. This is our moment, this is our motivation, this is where the Stickman M-A-X application becomes different and provides the user with the proper means.

The user should be given the opportunity to play a predefined and well balanced game level, but should also be able to create its own content, its own challanges with easy and accessible means.

Stickman M-A-X is intended as a simple but more of a more motivating game concept which encourage to play and create.

http://www.cg.tuwien.ac.at/courses/projekte_old/vis/finished/MSchoettaAKampfer/StickmanMax/Concept.html

Additional Files and Images

Additional images and videos


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BibTeX

@studentproject{StickmanMax-shoetta-kampfer,
  title =      "StickmanMax",
  author =     "Matthias Sch\"{o}tta and August Kampfer",
  year =       "2011",
  abstract =   "Stickman M-A-X is an iPhone application. iPhone gaming
               applications are very common and enjoy a great popularity
               factor. Flexibility and ease of use are decisive factors
               impacting the success of these kind of applications on the
               iPhone.  But we noticed, during our basic concept and
               evaluation phase that most applications are limited to a
               given game content. The experience factor and content in
               general cannot be extended. This is our moment, this is our
               motivation, this is where the Stickman M-A-X application
               becomes different and provides the user with the proper
               means.   The user should be given the opportunity to play a
               predefined and well balanced game level, but should also be
               able to create its own content, its own challanges with easy
               and accessible means.  Stickman M-A-X is intended as a
               simple but more of a more motivating game concept which
               encourage to play and create.  
               http://www.cg.tuwien.ac.at/courses/projekte_old/vis/finished/MSchoettaAKampfer/StickmanMax/Concept.html",
  keywords =   "iOS, Game Development, OpenGL ES",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2011/StickmanMax-shoetta-kampfer/",
}