Information
- Publication Type: Conference Paper
- Workgroup(s)/Project(s):
- Date: October 2011
- Organization: "Gheorghe Asachi" Technical University of Iasi, Faculty of Automatic Control and Computer Engineering
- Location: Sinaia, Romania
- Lecturer: Patrick Kühtreiber
- Booktitle: 15th International Conference on System Theory, Control and Computing
- Conference date: 14. October 2011 – 16. October 2011
- Pages: 318 – 324
- Keywords: Mixed Reality, BRDF Estimation
Abstract
In Augmented Reality applications it is important to have a good description of the surfaces of real objects if a consistent shading between real and virtual object is required. If such a description of a surface is not vailable it has to be estimated or approximated. In our paper we will present certain methods that deal with real-time bi-directional reflectance distribution function (BRDF) approximation in augmented reality. Of course an important thing to discuss is whether the applications we present all work in real-time and compute good (and real)looking results. There are different methods on how to achieve this goal. All of the methods we are going to present work via image based lighting and some require a 3D polygonal mesh representation of the object whose BRDF shall be approximated. Some methods estimate the BRDF parameters via error values and provide results at each iteration.Additional Files and Images
Weblinks
No further information available.BibTeX
@inproceedings{KUE11,
title = "BRDF approximation and estimation for Augmented Reality",
author = "Patrick K\"{u}htreiber and Martin Knecht and Christoph
Traxler",
year = "2011",
abstract = "In Augmented Reality applications it is important to have a
good description of the surfaces of real objects if a
consistent shading between real and virtual object is
required. If such a description of a surface is not vailable
it has to be estimated or approximated. In our paper we will
present certain methods that deal with real-time
bi-directional reflectance distribution function (BRDF)
approximation in augmented reality. Of course an important
thing to discuss is whether the applications we present all
work in real-time and compute good (and real)looking
results. There are different methods on how to achieve this
goal. All of the methods we are going to present work via
image based lighting and some require a 3D polygonal mesh
representation of the object whose BRDF shall be
approximated. Some methods estimate the BRDF parameters via
error values and provide results at each iteration.",
month = oct,
organization = ""Gheorghe Asachi" Technical University of Iasi, Faculty of
Automatic Control and Computer Engineering",
location = "Sinaia, Romania",
booktitle = "15th International Conference on System Theory, Control and
Computing",
pages = "318--324",
keywords = "Mixed Reality, BRDF Estimation",
URL = "https://www.cg.tuwien.ac.at/research/publications/2011/KUE11/",
}