Modeling Aventurescent Gems with Procedural Textures

Andrea Weidlich, Alexander Wilkie
Modeling Aventurescent Gems with Procedural Textures
In Proceedings of the Spring Conference on Computer Graphics (SCCG). April 2008.
[paper]

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Abstract

In this paper we present the results of an investigation on how one can model aventurescence, an interesting and optically appealing property of some gemstones. Our goal was to find a method that is both efficient and reasonably realistic, and that can still be used in the context of a global illumination rendering system.

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BibTeX

@inproceedings{weidlich_2008_magwpt,
  title =      "Modeling Aventurescent Gems with Procedural Textures",
  author =     "Andrea Weidlich and Alexander Wilkie",
  year =       "2008",
  abstract =   "In this paper we present the results of an investigation on
               how one can model aventurescence, an interesting and
               optically appealing property of some gemstones. Our goal was
               to find a method that is both efficient and reasonably
               realistic, and that can still be used in the context of a
               global illumination rendering system.",
  month =      apr,
  booktitle =  "Proceedings of the Spring Conference on Computer Graphics
               (SCCG)",
  location =   "Budmarice",
  publisher =  "ACM",
  keywords =   "gemstone rendering, aventurescence, procedural textures",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2008/weidlich_2008_magwpt/",
}