Information
- Publication Type: Technical Report
- Workgroup(s)/Project(s): not specified
- Date: May 1999
- Number: TR-186-2-99-16
- Keywords: head-mounted displays, tracking, distortion, registration, calibration, Augmented reality
Abstract
Augmented Reality overlays computer generated images over the real world. To correctly depict spatial relations between real and virtual objects, these images have to be generated using transformations which correctly project a point in virtual space onto its corresponding point in the real world. This requires precise knowledge of the viewing projection of the head-mounted display (HMD) and its position. Methods to calibrate the projection parameters of the virtual cameras to that of the HMD have been presented in previous work. Most of these methods are complicated or use special equipment for the calibration process. We present a simple and fast calibration scheme, which does not require additional instrumentation or complicated procedures. This allows us to calibrate HMDs for specific users. The calibration process is presented to the user as interactively guided initialization step, which enables even inexperienced users to adapt the calibration to their eye distance and head geometry. The calibration is stable - meaning that slight errors made by the user do not result in gross miscalibrations - and applicable for see-through and video-based HMDs. Additionally we show a method for correcting the distortions introduced by the camera lens in real-time using standard OpenGL hardware and for registering tracked objects to their augmentations.Additional Files and Images
Weblinks
No further information available.BibTeX
@techreport{Fuhr-1999-Cal,
title = "Fast Calibration for Augmented Reality",
author = "Anton Fuhrmann and Dieter Schmalstieg and Werner Purgathofer",
year = "1999",
abstract = "Augmented Reality overlays computer generated images over
the real world. To correctly depict spatial relations
between real and virtual objects, these images have to be
generated using transformations which correctly project a
point in virtual space onto its corresponding point in the
real world. This requires precise knowledge of the viewing
projection of the head-mounted display (HMD) and its
position. Methods to calibrate the projection parameters of
the virtual cameras to that of the HMD have been presented
in previous work. Most of these methods are complicated or
use special equipment for the calibration process. We
present a simple and fast calibration scheme, which does not
require additional instrumentation or complicated
procedures. This allows us to calibrate HMDs for specific
users. The calibration process is presented to the user as
interactively guided initialization step, which enables even
inexperienced users to adapt the calibration to their eye
distance and head geometry. The calibration is stable -
meaning that slight errors made by the user do not result in
gross miscalibrations - and applicable for see-through and
video-based HMDs. Additionally we show a method for
correcting the distortions introduced by the camera lens in
real-time using standard OpenGL hardware and for registering
tracked objects to their augmentations.",
month = may,
number = "TR-186-2-99-16",
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
note = "human contact: technical-report@cg.tuwien.ac.at",
keywords = "head-mounted displays, tracking, distortion, registration,
calibration, Augmented reality",
URL = "https://www.cg.tuwien.ac.at/research/publications/1999/Fuhr-1999-Cal/",
}