A Network Architecture for Remote Rendering

Gerd Hesina, Dieter Schmalstieg
A Network Architecture for Remote Rendering
TR-186-2-98-02, April 1998 [paper]

Information

Abstract

Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than pre-distributed. To avoid long download times, we have developed a method that optimally utilizes network bandwidth by downloading only the exact portion of geometry that is necessary for rendering. The solution is based on progressive geometry data structures (smooth levels of detail) and selective download.

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BibTeX

@techreport{Hesina-1998-ANEX,
  title =      "A Network Architecture for Remote Rendering",
  author =     "Gerd Hesina and Dieter Schmalstieg",
  year =       "1998",
  abstract =   "Internet-based virtual environments (VEs) let users explore
               multiple virtual worlds with many different geometric models
               which are downloaded rather than pre-distributed. To avoid
               long download times, we have developed a method that
               optimally utilizes network bandwidth by downloading only the
               exact portion of geometry that is necessary for rendering.
               The solution is based on progressive geometry data
               structures (smooth levels of detail) and selective download.",
  month =      apr,
  number =     "TR-186-2-98-02",
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  institution = "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  note =       "human contact: technical-report@cg.tuwien.ac.at",
  keywords =   "distributed virtual environments, smooth levels of details,
               remote rendering",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/1998/Hesina-1998-ANEX/",
}