Information
- Publication Type: Technical Report
- Workgroup(s)/Project(s): not specified
- Date: April 1998
- Number: TR-186-2-98-02
- Keywords: distributed virtual environments, smooth levels of details, remote rendering
Abstract
Internet-based virtual environments (VEs) let users explore
multiple virtual
worlds with many different geometric models which are downloaded rather than
pre-distributed. To avoid long download times, we have developed a method that
optimally utilizes network bandwidth by downloading only the exact portion of
geometry that is necessary for rendering. The solution is based on progressive
geometry data structures (smooth levels of detail) and selective download.
Additional Files and Images
Weblinks
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BibTeX
@techreport{Hesina-1998-ANEX,
title = "A Network Architecture for Remote Rendering",
author = "Gerd Hesina and Dieter Schmalstieg",
year = "1998",
abstract = "Internet-based virtual environments (VEs) let users explore
multiple virtual worlds with many different geometric models
which are downloaded rather than pre-distributed. To avoid
long download times, we have developed a method that
optimally utilizes network bandwidth by downloading only the
exact portion of geometry that is necessary for rendering.
The solution is based on progressive geometry data
structures (smooth levels of detail) and selective download.",
month = apr,
number = "TR-186-2-98-02",
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
note = "human contact: technical-report@cg.tuwien.ac.at",
keywords = "distributed virtual environments, smooth levels of details,
remote rendering",
URL = "https://www.cg.tuwien.ac.at/research/publications/1998/Hesina-1998-ANEX/",
}