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Abstract

We present a set of protocols designed to be used for special communication needs in client-server based virtual environments. They address simulation, animation, interaction and VE authoring, and can be combined as needed for multiple levels of participation in the VE. Separating these tasks in different optimized protocols leads to more efficiency in using the given bandwidth of todays computer networks.

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BibTeX

@techreport{Schmalstieg-1995-OCD,
  title =      "Optimizing Communication in Distributed Virtual Environments
               		by Specialized Protocols",
  author =     "Dieter Schmalstieg and Michael Gervautz and Peter
               Stieglecker",
  year =       "1995",
  abstract =   "We present a set of protocols designed to be used for
               special communication needs in client-server based virtual
               environments. They address simulation, animation,
               interaction and VE authoring, and can be combined as needed
               for multiple levels of participation in the VE. Separating
               these tasks in different optimized protocols leads to more
               efficiency in 		using the given bandwidth of todays computer
               networks.",
  month =      nov,
  number =     "TR-186-2-95-14",
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  institution = "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  note =       "human contact: technical-report@cg.tuwien.ac.at",
  keywords =   "virtual reality, virtual environments, communication,
               network protocols, distributed graphics, client-server
               architectures",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/1995/Schmalstieg-1995-OCD/",
}