Hue Preserving Color Blending
Library
PackageCache
com.unity.textmeshpro@1.3.0
Scripts
Runtime
TMP_Sprite.cs
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using
UnityEngine
;
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using
System;
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using
System.Collections;
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using
System.Collections.Generic;
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namespace
TMPro
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{
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// Class which contains the Sprite Info for each sprite contained in the sprite asset.
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[Serializable]
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public
class
TMP_Sprite
:
TMP_TextElement
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{
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//public int fileID;
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//public int id;
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public
string
name;
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public
int
hashCode;
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public
int
unicode;
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//public float x;
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//public float y;
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//public float width;
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//public float height;
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public
Vector2 pivot;
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//public float xOffset; // Pivot X
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//public float yOffset; // Pivot Y
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//public float xAdvance;
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//public float scale;
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public
Sprite sprite;
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}
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}
TMPro
Definition:
DropdownOptionListDrawer.cs:6
TMPro.TMP_Sprite
Definition:
TMP_Sprite.cs:12
TMPro.TMP_TextElement
Base class for all text elements like characters (glyphs) and sprites.
Definition:
TMP_TextElement.cs:13
UnityEngine
Definition:
AchievementStepTests.cs:4
Generated by
1.8.15