Hue Preserving Color Blending
TMP_TextElement.cs
1 using UnityEngine;
2 using System;
3 using System.Collections;
4 
5 
6 namespace TMPro
7 {
8 
12  [Serializable]
13  public class TMP_TextElement
14  {
15  public int id;
16  public float x;
17  public float y;
18  public float width;
19  public float height;
20  public float xOffset;
21  public float yOffset;
22  public float xAdvance;
23  public float scale;
24  }
25 }
Base class for all text elements like characters (glyphs) and sprites.