5 #include <QtGui\qopenglshaderprogram.h> 56 void loadUp3DTexture();
68 void loadUpVAO(std::vector<QVector3D>& vertices, std::vector<QVector3D>& texCoord);
73 void initFramebuffers();
79 void clearFBO(
const int& fbo);
98 std::vector<FBO*> fbos;
115 GLuint vboTextureCoord;
120 GLuint vboQuadVertices;
122 GLuint vboQuadTextureCoord;
void prepareNewVolume(Volume *v)
Definition: VolumeRenderer.cpp:226
Definition: Tex3DShader.h:9
Definition: VolumeRenderer.h:16
Definition: DoFShader.h:12
void refreshShader()
Definition: VolumeRenderer.cpp:239
Definition: QuadShader.h:10
Definition: ProxyGeometry.h:154
void render(GLCamera &camera)
Definition: VolumeRenderer.cpp:136
~VolumeRenderer()
Definition: VolumeRenderer.cpp:36
void setBlurFactor(const int &value)
Definition: VolumeRenderer.cpp:257
VolumeRenderer(Volume *volume)
Definition: VolumeRenderer.cpp:5
void setFocusPlane(const int &value)
Definition: VolumeRenderer.cpp:244