Volume Renderer DoF
ProxyGeometry.h File Reference
#include <vector>
#include <QtCore\qmath.h>
#include <QtGui\qopenglshaderprogram.h>

Go to the source code of this file.

Classes

struct  PolygonIntersection::Edge
 
struct  PolygonIntersection::Cube
 
class  ProxyGeometry
 

Namespaces

 PolygonIntersection
 

Functions

std::vector< QVector3D > PolygonIntersection::calcPolygon (QVector4D normal, Cube &cube, int index)
 
bool PolygonIntersection::inside (QVector3D vertex, QVector4D normal)
 
bool PolygonIntersection::cross (QVector3D a, QVector3D b, QVector4D normal)
 
QVector3D PolygonIntersection::intersect (QVector3D a, QVector3D b, QVector4D normal)
 
QVector3D PolygonIntersection::interpolate (QVector3D a, QVector3D b, float t)