Volume Renderer DoF
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#include <vector>
#include <QtCore\qmath.h>
#include <QtGui\qopenglshaderprogram.h>
Go to the source code of this file.
Classes | |
struct | PolygonIntersection::Edge |
struct | PolygonIntersection::Cube |
class | ProxyGeometry |
Namespaces | |
PolygonIntersection | |
Functions | |
std::vector< QVector3D > | PolygonIntersection::calcPolygon (QVector4D normal, Cube &cube, int index) |
bool | PolygonIntersection::inside (QVector3D vertex, QVector4D normal) |
bool | PolygonIntersection::cross (QVector3D a, QVector3D b, QVector4D normal) |
QVector3D | PolygonIntersection::intersect (QVector3D a, QVector3D b, QVector4D normal) |
QVector3D | PolygonIntersection::interpolate (QVector3D a, QVector3D b, float t) |