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ComputerGraphik TU WIEN
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#include "scene.hpp"#include "model.hpp"#include "camera.hpp"#include "shader.hpp"#include "tessellation.hpp"#include <glm/gtc/type_ptr.hpp>#include <glm/gtc/matrix_inverse.hpp>#include <opencv2/imgproc/imgproc.hpp>Functions | |
| void | computeDispTexture (std::vector< float > &data) |
| void computeDispTexture | ( | std::vector< float > & | data | ) |
1.8.9.1