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ComputerGraphik TU WIEN
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#include "scene.hpp"#include "model.hpp"#include "shader.hpp"#include "camera.hpp"#include "selectorGPU.hpp"#include <iostream>#include <algorithm>#include <GLFW/glfw3.h>#include <glm/gtc/type_ptr.hpp>Variables | |
| const GLuint | byte_max = std::numeric_limits<GLuint>::max() |
| const GLuint byte_max = std::numeric_limits<GLuint>::max() |
1.8.9.1