#include <SceneObject.h>
Inherited by Camera, and Molecule.
| SceneObject::SceneObject |
( |
QMatrix4x4 |
_modelMatrix | ) |
|
| SceneObject::~SceneObject |
( |
| ) |
|
|
virtual |
| void SceneObject::rotateX |
( |
float |
angle | ) |
|
| void SceneObject::rotateX_World |
( |
float |
angle | ) |
|
| void SceneObject::rotateY |
( |
float |
angle | ) |
|
| void SceneObject::rotateY_World |
( |
float |
angle | ) |
|
| void SceneObject::rotateZ |
( |
float |
angle | ) |
|
| void SceneObject::rotateZ_World |
( |
float |
angle | ) |
|
| void SceneObject::setPosition |
( |
QVector3D |
newPos | ) |
|
| void SceneObject::translate |
( |
QVector3D |
direction | ) |
|
| QMatrix4x4 SceneObject::modelMatrix |
The documentation for this class was generated from the following files: