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AmbientOcclusion
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#include <Direction.h>
Public Member Functions | |
| Direction (QVector3D vector) | |
| QVector3D | get () |
| get More... | |
| QMatrix4x4 | getViewMatrix (float distance) |
| getViewMatrix More... | |
Static Public Member Functions | |
| static void | calculateDirections (std::vector< Direction > *directions, int numDirections) |
| Direction::Direction | ( | QVector3D | vector | ) |
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static |
| QVector3D Direction::get | ( | ) |
get
| QMatrix4x4 Direction::getViewMatrix | ( | float | distance | ) |
getViewMatrix
| distance |