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Number5
Visualisierung 2 Project - Florian Schober (0828151, f.schober@live.com), Andreas Walch (0926780, walch.andreas89@gmail.com)
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#include "includeSTL.hpp"
#include <GL/glew.h>
#include <GL/wglew.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <assimp/Importer.hpp>
#include <assimp/PostProcess.h>
#include <assimp/Scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/LogStream.hpp>
#include <IL/il.h>
#include <ft2build.h>
#include <GLFW/glfw3.h>
#include <libconfig\libconfig.h++>
Go to the source code of this file.
Macros | |
#define | GLEW_STATIC |
#define | GLM_FORCE_RADIANS |
#define | LIBCONFIGXX_STATIC |
#define GLEW_STATIC |
Definition at line 6 of file includeExternals.hpp.
#define GLM_FORCE_RADIANS |
Definition at line 10 of file includeExternals.hpp.
#define LIBCONFIGXX_STATIC |
Definition at line 32 of file includeExternals.hpp.