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VIS2 SS2013 CVD DVR
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| Base Camera Class. | |
| Interactive Camera class. | |
| Defines Windows Forms Controls that use the XNA GraphicsDevice to draw itself; We use this class as a basis to define Windows Form Controls to render our scene and the transfer function | |
| Represents volume data | |
| Render engine. Implenets a Windows Forms Control | |
| Class to handle the transferfunction control | |
| Class to apply a optimization on the transfer function and provide a new CVD-conform transfer function to the DVR pipeline. | |
| Represents the connection between the program and the shader. Holds every EffectParameter for the shader. | |
| Represents the connection between the program and the shader. Holds every EffectParameter for the shader. | |
| Represents the connection between the program and the shader. Holds every EffectParameter for the shader. | |
| Structure to describe the engine states | |
| Main Window Class. | |
| Form for the slicing panel. | |
| Describes the global application properties | |
| Class for creating and managing the GraphicsDevice, used by the windows forms controls implements the IGraphicsDeviceService, that is responsible for retrieving GraphicsDevice objects. | |
| class to process input requests | |
| Container class for passing shared services between different components, for instance the ContentManager uses it to locate the IGraphicsDeviceService implementation. Implements the IServiceProvider interface. This is used | |
| Matrix Library .Net v2.0 By Anas Abidi, 2004 | |
| represents a control point for the transfer function. |
1.8.4