Describes the global application properties More...
Public Attributes | |
| bool | shaderDebugMode = false |
| bool | debugOutput = false |
| string | CVD = "deuteranopy" |
| bool | recolor = false |
| EngineState | engineState = new EngineState(true, false, false, false) |
| int | GuiWindowWidth = 1024 |
| int | GuiWindowHeight = 768 |
| int | XNADrawSurfaceWidth = 690 |
| int | XNADrawSurfaceHeight = 700 |
| int | fullscreenWidth = 1024 |
| int | fullscreenHeight = 786 |
| bool | showInfoText = true |
| float[] | distinctDensityValues |
| int[] | countDensityValues |
| List< TransferControlPoint > | colorControlPoints = new List<TransferControlPoint>() |
| List< TransferControlPoint > | alphaControlPoints = new List<TransferControlPoint>() |
| List< TransferControlPoint > | cvdColorControlPoints = new List<TransferControlPoint>() |
| String | dataDir = "Data\\" |
| String | dataFilename = "lobster.dat" |
| String | saveFilename = "scene.png" |
| bool | saveView = false |
| ViewMode | viewMode = ViewMode.VolView |
| CVDViewMode | cvdViewMode = CVDViewMode.RefView |
| ViewportMode | viewportMode = ViewportMode.Split4 |
| int | xDataRange = 100 |
| int | yDataRange = 100 |
| int | zDataRange = 100 |
| float | xSliceValue = 0.5f |
| float | ySliceValue = 0.5f |
| float | zSliceValue = 0.5f |
| bool | enableTransferFunction = true |
| bool | enableTransferAlphaValues = false |
| bool | showDensityValue = true |
| bool | CVDTFOptimized = false |
| CVDType | cvdType = CVDType.Deuteranopy |
| bool | enableCVDView = false |
| bool | simulate = false |
| bool | originalView = true |
| bool | recoloredView = false |
| bool | cvdView = false |
| bool | simulatedView = false |
| float | lambda = 0.0f |
| bool | triggerRecolor = false |
| bool | triggerOptimize = false |
| bool | triggerSimulate = false |
| bool | enableClippingPlane = true |
| bool | perspectiveProjection = true |
| bool | maximumIntensityProjection = false |
| bool | enableFrontToBackBlend = false |
| bool | enableShading = true |
| Vector3 | directLightPos = new Vector3(1.0f, 4.0f, 1.0f) |
| int | gradientSampleSize = 1 |
| float | currSampleDist = 1.0f |
| float | baseSampleDist = 0.5f |
| bool | enableAvgFilter = false |
| bool | enableGaussFilter = false |
| Vector3 | position = Vector3.Zero |
| Vector3 | cameraInput = Vector3.Zero |
| Vector3 | dataOrigin = Vector3.Zero |
Properties | |
| static GameProperties | Instance [get] |
Describes the global application properties
Definition at line 76 of file GameProperties.cs.
1.8.4