#include <Shader.hpp>
List of all members.
Public Member Functions |
| | Shader (std::string p_filename) |
| | Constructor.
|
| | ~Shader (void) |
| | Destructor.
|
| GLint | getUniformLocation (const std::string &p_location) |
| | Gets the uniform location of a Shader.
|
| void | bind (void) |
| | Binds this shader.
|
| void | unbind (void) |
| | Unbinds this shader.
|
Constructor & Destructor Documentation
| Shader::Shader |
( |
std::string |
p_filename ) |
|
Constructor.
- Parameters:
-
| p_filename | Filename of the file. |
Member Function Documentation
| void Shader::bind |
( |
void |
) |
|
| GLint Shader::getUniformLocation |
( |
const std::string & |
p_location ) |
|
Gets the uniform location of a Shader.
- Parameters:
-
| p_location | The location to locate. |
- Returns:
- The uniform location.
| void Shader::unbind |
( |
void |
) |
|
The documentation for this class was generated from the following files: