#include "Shader.hpp"#include <fstream>#include <iostream>Functions | |
| bool | file_exists (const std::string &filename) |
| Queries if a given file exists. | |
| std::string | textFileRead (const std::string &p_filename) |
| Reads shader file. | |
| void | printShaderInfoLog (GLuint obj) |
| Print shader information log. | |
| void | printProgramInfoLog (GLuint obj) |
| Print shader program information log. | |
| void | printInfoLog (GLhandleARB obj) |
| Print shader information log. | |
| bool file_exists | ( | const std::string & | filename ) |
Queries if a given file exists.
| filename | Filename of the file. |
| void printInfoLog | ( | GLhandleARB | obj ) |
Print shader information log.
| obj | The object. |
| void printProgramInfoLog | ( | GLuint | obj ) |
Print shader program information log.
| obj | The object. |
| void printShaderInfoLog | ( | GLuint | obj ) |
Print shader information log.
| obj | The object. |
| std::string textFileRead | ( | const std::string & | p_filename ) |
Reads shader file.
| p_filename | Filename of the file. |
1.7.2