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T:/Eigene Dateien/Visual Studio 2008/Projects/VisLuFramework/src/ShaderManager.hpp

00001 #ifndef SHADERMANAGER_HPP
00002 #define SHADERMANAGER_HPP
00003 
00004 #include "Shader.hpp"
00005 
00006 #include <map>
00007 #include <string>
00008 
00016 class ShaderManager {
00017 public:
00018         virtual ~ShaderManager(void);
00019         
00020         static ShaderManager *getInstance(void);
00021         
00022         Shader *getShader(unsigned int id);
00023         void loadShader(unsigned int id, std::string path);
00024 private:
00025         static ShaderManager *m_instance;
00026 
00027         std::map<unsigned int, Shader *> m_shaders;
00028 
00029         ShaderManager(void);
00030 };
00031 
00032 #endif

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