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T:/Eigene Dateien/Visual Studio 2008/Projects/VisLuFramework/src/ShaderManager.cpp

00001 #include "ShaderManager.hpp"
00002 
00003 ShaderManager *ShaderManager::m_instance = 0;
00004 
00005 ShaderManager *ShaderManager::getInstance(void)
00006 {
00007         if(m_instance != 0)
00008                 return m_instance;
00009         else
00010                 return m_instance = new ShaderManager();
00011 }
00012 
00013 ShaderManager::ShaderManager(void)
00014 {
00015 }
00016 
00017 ShaderManager::~ShaderManager(void)
00018 {
00019         m_shaders.clear();
00020 }
00021 
00022 Shader *ShaderManager::getShader(unsigned int id)
00023 {
00024         if(m_shaders.find(id) != m_shaders.end())
00025                 return m_shaders[id];
00026         else
00027                 return m_shaders[0];
00028 }
00029 
00030 void ShaderManager::loadShader(unsigned int id, std::string path)
00031 {
00032         if(m_shaders.find(id) == m_shaders.end())
00033                 m_shaders[id] = new Shader(path);
00034 }

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