Rendering-Texture für die Startpositionen der eingehenden Rays.
Namespace: Volumerenderer
Assembly: Volumes (in Volumes.exe)
Syntax
Visual Basic (Declaration) |
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Private renderTextureFront As Texture |
C# |
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private Texture renderTextureFront; |
C++ |
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private: Texture renderTextureFront sealed ; |
J# |
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private Texture renderTextureFront |
JScript |
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private renderTextureFront : Texture; |