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CCube is a direct volume rendering tool, that has been developed during the 05/06 winter term for the Labor Übung in Volume Visualisation. The team members in this project are Stefan Müller and Adam Barclay.

Detailed Description

CCube is used to render 3D volume specified by raw data files. The data is presented in two ways: Slicing and Raycasting. Ray casting is implemented based on the techniques described by Marc Levoy, 1987. As of its current implementation, CCube enables the following feature set:

Software Environment

CCube has been developed from scratch using OpenGL and Glut. The user interface has been developed using the OpenGL based Glui SDK wich can be found here.