#include <vulkan/vulkan_core.h>
Go to the source code of this file.
Classes | |
struct | Vertex |
Represents one point of a line More... | |
struct | Poly |
Represents a connected group of lines More... | |
struct | draw_call_t |
This structure holds information about when a polyline starts and how long it is inside a sorted Vertex-Buffer More... | |
struct | matrices_and_user_input |
A container for the general UBO that we send to the shaders which contains all of the user controllable data More... | |