Vis2 Line Renderer
Linedata-Renderer with transparancy
host_structures.h File Reference
#include <vulkan/vulkan_core.h>

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Classes

struct  Vertex
 Represents one point of a line More...
 
struct  Poly
 Represents a connected group of lines More...
 
struct  draw_call_t
 This structure holds information about when a polyline starts and how long it is inside a sorted Vertex-Buffer More...
 
struct  matrices_and_user_input
 A container for the general UBO that we send to the shaders which contains all of the user controllable data More...