#include "shader_structures.glsl"
Namespaces | |
namespace | GLSL |
Macros | |
#define | WORKGROUP_SIZE 16 |
Functions | |
layout (set=0, binding=0) uniform UniformBlock | |
layout (local_size_x=WORKGROUP_SIZE, local_size_y=WORKGROUP_SIZE, local_size_z=1) in | |
void | main () |
Variables | |
kBuffer | |
#define WORKGROUP_SIZE 16 |
layout | ( | local_size_x | = WORKGROUP_SIZE , |
local_size_y | = WORKGROUP_SIZE , |
||
local_size_z | = 1 |
||
) |
layout | ( | set | = 0 , |
binding | = 0 |
||
) |
void main | ( | ) |
kBuffer |