Vis2 Line Renderer
Linedata-Renderer with transparancy
shader_structures.glsl File Reference

Classes

struct  matrices_and_user_input
 A container for the general UBO that we send to the shaders which contains all of the user controllable data More...
 

Macros

#define SHADER_STRUCTURES_GLSL   1
 

Macro Definition Documentation

◆ SHADER_STRUCTURES_GLSL

#define SHADER_STRUCTURES_GLSL   1