Vis2 Line Renderer
Linedata-Renderer with transparancy
Classes
|
Macros
shader_structures.glsl File Reference
Classes
struct
matrices_and_user_input
A container for the general UBO that we send to the shaders which contains all of the user controllable data
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Macros
#define
SHADER_STRUCTURES_GLSL
1
Macro Definition Documentation
◆
SHADER_STRUCTURES_GLSL
#define SHADER_STRUCTURES_GLSL 1
shaders
shader_structures.glsl
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