Virtual and Augmented Reality: Geräte und Methoden

Person inside a VR cave
VU, 186.156, 2021S

Anton Fuhrmann

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News

April 2021

Due to current circumstances, the lecture will not be held in the usual way.

Since I cannot give you access to our hardware, every student will prepare a - short - presentation with slides to a specific topic. Students who own VR hardware may present a project, the others will present a topic they choose with me at the start of the lecture.

Please enroll via email, when I have your mail I can send out information as soon as I know what to do. The lecture will only be held if enough students enroll!

 
 
Introduction/Start of lecture:

Room#HA0509 ("Besprechungsraum"), Favoritenstr. 9, 5. floor

Since all the administrative information is dealt with in the introduction, students not attending may miss out on hardware reservations, exam info and additional topics. So be there or send a mail.

SS 2.0, 186.156 VU, by arrangement

Since the practical part of the lecture is limited by the available hardware resources, only a limited number of students/workgroups can be accepted.

Written midterm & final exam

Lecturer: Anton Fuhrmann

Later lectures will be held at the VRVis research center, dates by arrangement.
(
how to get there).

Changed conditions, see above!

Examination

Written exams at midterm and end of semester.

Lab project

Additionally, you will have to finish a short VR lab project:

  • 1-2 students per group
  • must be finished within 3 months
  • work@home or @VRVis
  • may be own themes
  • development environment: HTC Vive, Unity

General Information

This course describes devices and techniques used in Virtual Reality applications. It is intended to serve as an introduction into the practical implementation of VR and deals directly with the problems and the special circumstances in the realization of a virtual environment.
It is complemented by the course
Virtual Reality in the winter term.

During this course students will gain practical experience with VR-devices and applications, like the ones depicted on the right.

Main Contents:

 

  • history of VR
  • 3D display hardware:
  • stereo projection
  • auto stereoscopic displays
  • head-mounted displays (try our Oculus DK2!)
  • 3D input hardware:
  • tracking (optical, magnetical, inertial, mechanical, ...)
  • depth imaging
  • haptic feedback
  • "exotic" devices: stimulate smell, balance, 3D scan...
  • VR set-up integration specifics

Recommended prerequisites:

  • english reading skills (obviously)
  • Computergraphics course
  • interest in real-time graphics, virtual reality methods and hardware

Additional information:

In addition to the written exam, student will implement a simple (or even complicated, if you want) VR-application.

Teamwork is possible and will be encouraged. Students can implement their work at home, but due to the hardware-dependent nature at least part of the development has to be performed at the VRVis research center.

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