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Hierarchical Edge Bundle 1.0
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#include <TreeMap.h>


Public Types | |
| typedef boost::shared_ptr< Strip > | StripPtr |
| typedef boost::shared_ptr < MapVertex > | MapVertexPtr |
Public Member Functions | |
| TreeMap (int type) | |
| ~TreeMap (void) | |
| virtual void | Calculate () |
Public Attributes | |
| std::map< unsigned int, MapVertexPtr > | m_mapVertex |
This class creates the treemap layout. We uses the algorithm: "Slice and Dice" and "Strips". For more information read:
| typedef boost::shared_ptr<MapVertex> TreeMap::MapVertexPtr |
| typedef boost::shared_ptr<Strip> TreeMap::StripPtr |
| TreeMap::TreeMap | ( | int | type | ) |
standard constructor
| TreeMap::~TreeMap | ( | void | ) |
standard deconstructor
| void TreeMap::Calculate | ( | ) | [virtual] |
| std::map<unsigned int, MapVertexPtr> TreeMap::m_mapVertex |
The vertex positions of the layout
1.7.4