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    Hierarchical Edge Bundle 1.0 
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#include <ShaderObj.h>
Public Attributes | |
| unsigned int | shaderID | 
| std::vector< ParameterObj * > | parameters | 
| const char * | vertexshader | 
| const char * | fragmentshader | 
| const char* ShaderObj::fragmentshader | 
| std::vector<ParameterObj*> ShaderObj::parameters | 
| unsigned int ShaderObj::shaderID | 
| const char* ShaderObj::vertexshader | 
 1.7.4