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Hierarchical Edge Bundle 1.0
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#include <ShaderObj.h>
Public Attributes | |
| unsigned int | shaderID |
| std::vector< ParameterObj * > | parameters |
| const char * | vertexshader |
| const char * | fragmentshader |
| const char* ShaderObj::fragmentshader |
| std::vector<ParameterObj*> ShaderObj::parameters |
| unsigned int ShaderObj::shaderID |
| const char* ShaderObj::vertexshader |
1.7.4