Hall of Fame 2018

2018S 2.0 h (3 ECTS), 186.192

Johannes Unterguggenberger
Michael Wimmer

Best Solutions: Lukas Gersthofer *

Screenshots Effects
  • Physically-Based Shading
  • Tile-Based Deferred Shading
  • Optimized MSAA implementation
  • Adaptive Tessellation based on projected edge lengths and camera distance
  • Anti-Aliasing for Displacement Mapping

Second-Best Solutions: Stefan Stappen

Screenshots Effects
  • Physically-Based Shading
  • Tile-Based Deferred Shading
  • Optimized MSAA implementation
  • Metallic Terrain featuring Physically-Based Shading
  • Adaptive Tessellation
  • Anti-Aliasing for Displacement Mapping

Third-Best Solutions: Nicolas Grossmann

Screenshots Effects
  • Physically-Based Shading
  • Normal Mapping
  • Deferred Shading with Scissor Optimization
  • MSAA

Fausto Heraldo Sifuentes Caccire

Screenshots Effects

  • Screen-Space Ambient Occlusion (SSAO)
  • Alchemy SSAO (ASSAO)
  • Deferred Shading
  • High Dynamic Range
  • Adaptive Tone Mapping (Reinhard Operator)
  • -> VIDEO <-

Robert Fischer *

Screenshots Effects
  • Deferred Shading with more than 3800 light sources
  • Highly optimized G-Buffer layout with just 2 attachments
  • Tessellation
  • Normal Mapping
  • -> VIDEO <-

Niko Leopold

Screenshots Effects
  • Screen-Space Reflections (View-Space implementation)
  • Depth of Field
  • Screen-Space Ambient Occlusion

Simon Maximilian Fraiss

Screenshots Effects
  • Depth of Field
  • Screen-Space Reflections
  • Tessellation
  • Displacement Mapping

Manuel Franz Josef Kapferer

Screenshots Effects
  • Tile-Based Deferred Shading
  • Displacement Mapping
  • Normal Mapping

Lukas Lipp

Screenshots Effects
  • Screen-Space Reflections
  • Screen-Space Ambient Occlusion
  • Tone Mapping
  • Tessellation

Lea Aichner

Screenshots Effects
  • Screen-Space Ambient Occlusion
  • Tone Mapping (Reinhard operator)
  • Displacement Mapping
  • Bloom

Alexander Heinz

Screenshots Effects
  • Screen-Space Ambient Occlusion
  • Tone Mapping (Reinhard operator)
  • Screen-Space Reflections
  • Normal Mapping
  • Displacement Mapping

Bálint István Kovács

Screenshots Effects
  • Deferred Shading
  • Screen-Space Ambient Occlusion

Michael Oppitz

Screenshots Effects
  • Adaptive Tessellation by Distance
  • Displacement Mapping

Xi Wang

Screenshots Effects
  • Screen-Space Ambient Occlusion
  • Displacement Mapping
  • Normal Mapping

Florian Steinschorn

Screenshots Effects
  • Tessellation
  • Displacemant Mapping to the max

* The PVDC Award is a decoration for particularly valuable discussion contributions.