Announcements


Hall of Fame for 2018S online.

This course takes place bi-yearly, therefore it will not take place in 2019S.

We are looking forward to seeing you in summer term 2020!

Subject and aim

The course teaches fundamental real-time rendering techniques like tessellation, deferred shading, and screen-space effects, and discusses bleeding-edge topics like real-time global illumination, physically-based rendering, and shader optimization.

The goal is to give you a firm understanding of all constituents of a modern real-time rendering engine!

Communication

The whole communication runs over the TUWEL-Page. Information regarding the exercises are also available on TUWEL.

Please register for the course on the TISS-Page!

In case of problems with TISS, TUWEL and for personal matters, feel free to send us an email: artr@cg.tuwien.ac.at

Schedule

The course will take place in the seminar room 186 (Favoritenstr. 9-11 / 5th floor).
Lectures are scheduled on Tuesdays, 13:00-15:00 c.t. and will be given in English.
06.03.2018
Assignment #1 goes online
06.03.2018 13:00-15:00 Johannes Unterguggenberger and Bernhard Steiner
Introduction, Rendering pipeline re-cap, Lighting re-cap, Normal Mapping re-cap, Introduction to the exercise framework
13.03.2018 13:00-15:00 Bernhard Steiner
Physically-based Shading, Order-Independent Transparency
20.03.2018 13:00-15:00 Stefan Ohrhallinger
Geometry and Tessellation
20.03.2018 15:00-17:00 Exercise framework and assignments: questions & answers
22.03.2018
23:55
Deadline for Assignment #1
23.03.2018
Assignment #2 goes online
10.04.2018 13:00-15:00 Bernhard Steiner
Deferred Shading
17.04.2018 13:00-15:00 Philipp Erler
Real-Time Physics
19.04.2018
23:55
Deadline for Assignment #2
20.04.2018
Assignment #3 goes online
24.04.2018 13:00-15:00 Assignments #1 and #2 solution presentations and group discussion
24.04.2018 15:00-16:00 Michael Wimmer
Soft Shadows
no lecture on 08.05.2018
15.05.2018 13:00-15:00 Christian Freude
Screen-space effects
17.05.2018
23:55
Deadline for Assignment #3
18.05.2018
Assignment #4 goes online
29.05.2018 13:00-15:00 Assignment #3 solution presentations and group discussion
29.05.2018 15:00-17:00 Stefan Reinalter
Shader Optimization
05.06.2018 13:00-15:00 Markus Sch├╝tz
Point Rendering
12.06.2018 13:00-15:00 Michael Wimmer
Real-Time Global Illumination
14.06.2018
23:55
Deadline for Assignment #4
19.06.2018 13:00-15:00 Assignment #4 solution presentations and group discussion
19.06.2018 15:00-17:00 Michael Wimmer
Temporal Coherence

Assignments

The lecture is accompanied by assignments that cover advanced but fundamental techniques of real-time rendering. All assignments are programming exercises in a framework based on C++ and OpenGL. A ready-to-use version of the framework and the assignments will be provided for Visual Studio 2017.

All assignments will be available on TUWEL at the dates stated above.

Assignment #1 Normal Mapping
Tangent Space, Blinn-Phong Shading, Physically-based Shading (bonus)
10 points (+10)
Assignment #2 Hardware Tessellation
PN-Triangles, Adaptive Tessellation, Displacement Mapping
30 points (+15)
Assignment #3 Deferred Shading
Geometry-Pass, Lighting-Pass(es), Optimizations, MSAA
30 points (+15)
Assignment #4 Screen-Space Effects
Ambient Occlusion, Tone Mapping, Screen-Space Reflections
30 points (+15)

Every assignment will feature a set of basic tasks and bonus tasks. Solving bonus tasks will allow you to earn more than 100% of the regular point maximum for this assignment. Like this you may compensate lower percentages in other assignments.

Grading

Final grading is based on the points you acquire for the 4 assignments, according to the following scheme, AND on your participation in the "solution presentation and group discussion" events.
5 00 - 49 points
4 50 - 62 points
3 63 - 74 points
2 75 - 87 points
1 88+ points
Participating in the "solution presentation and group discussion" events is mandatory. In order to get a positive grade (i.e. 4 or better), you have to present your overall solution for an assignment, your approach to a task, or some implementation-specifics of your submission at least once. You will not get a positive grade if you do not present in one of those three events, even if you have 50+ points.

Your participation and constructive contribution to the group discussions will influence your final grade. A positive, constructive performance can improve your final grade while a lack thereof can impair your final grade. These events replace individual submission talks, so use them to show us that you are the author of your submitted solutions and let's learn from each other in profound group discussions.

Course materials