
Result-Driven Exploration of Simulation Parameter Spaces for Visual Effects Design
Stefan Bruckner, Torsten MöllerResult-Driven Exploration of Simulation Parameter Spaces for Visual Effects Design
IEEE Transactions on Visualization and Computer Graphics, 16(6):1467-1475, October 2010. [
Content:
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- Publication Type: Journal Paper with Conference Talk
- Date (from): October 24, 2010
- Date (to): October 29, 2010
- Event: IEEE Visualization 2010
- Lecturer: Stefan Bruckner
- Location: Salt Lake City, Utah, USA
- Weblink: http://ieeexplore.ieee.org/xpl/articleDetails.jsp?tp=&arnumber=5613488&contentType=Journals+%26+Magazines&searchField%3DSearch_All%26queryText%3DResult-Driven+Exploration+of+Simulation+Parameter+Spaces+for+Visual+Effects+Design
- Keywords: visual exploration, visual effects, clustering, time-dependent volume data
Abstract
Graphics artists commonly employ physically-based simulation for the generation of effects such as smoke, explosions, and similar phenomena. The task of finding the correct parameters for a desired result, however, is difficult and time-consuming as current tools provide little to no guidance. In this paper, we present a new approach for the visual exploration of such parameter spaces. Given a three-dimensional scene description, we utilize sampling and spatio-temporal clustering techniques to generate a concise overview of the achievable variations and their temporal evolution. Our visualization system then allows the user to explore the simulation space in a goal-oriented manner. Animation sequences with a set of desired characteristics can be composed using a novel search-by-example approach and interactive direct volume rendering is employed to provide instant visual feedback. A user study was performed to evaluate the applicability of our system in production use.Additional Files and Images
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@article{brucker-2010-RES,
title = "Result-Driven Exploration of Simulation Parameter Spaces for
Visual Effects Design",
author = "Stefan Bruckner and Torsten M{\"o}ller",
year = "2010",
abstract = "Graphics artists commonly employ physically-based simulation
for the generation of effects such as smoke, explosions, and
similar phenomena. The task of finding the correct
parameters for a desired result, however, is difficult and
time-consuming as current tools provide little to no
guidance. In this paper, we present a new approach for the
visual exploration of such parameter spaces. Given a
three-dimensional scene description, we utilize sampling and
spatio-temporal clustering techniques to generate a concise
overview of the achievable variations and their temporal
evolution. Our visualization system then allows the user to
explore the simulation space in a goal-oriented manner.
Animation sequences with a set of desired characteristics
can be composed using a novel search-by-example approach and
interactive direct volume rendering is employed to provide
instant visual feedback. A user study was performed to
evaluate the applicability of our system in production use.",
pages = "1467--1475",
month = oct,
number = "6",
event = "IEEE Visualization 2010",
journal = "IEEE Transactions on Visualization and Computer Graphics",
volume = "16",
location = "Salt Lake City, Utah, USA",
keywords = "visual exploration, visual effects, clustering,
time-dependent volume data",
URL = "http://www.cg.tuwien.ac.at/research/publications/2010/brucker-2010-RES/",
}
