Finger Walking in Place (FWIP): a Traveling Technique in Virtual Environments

Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Francis Quek
Finger Walking in Place (FWIP): a Traveling Technique in Virtual Environments
In Proceedings of SmartGraphics 2008, Springer LNCS 5166/2008. August 2008.
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Abstract

In this paper we present a Finger Walking in Place (FWIP) interaction technique that allows a user to travel in a virtual world as her/his bare ¯ngers slide on a multi-touch sensitive surface. Traveling is basically realized by translating and rotating the user's viewpoint in the virtual world. The user can translate and rotate a viewpoint by mov- ing her/his ¯ngers in place. Currently, our FWIP technique can be used to navigate in a plane but it can be extended to navigate in the third axis, so that the user can move to any direction in a 3D virtual world. Since our FWIP technique only uses bare ¯ngers and a multi-touch de- vice, ¯nger motions are not precisely detected, especially compared with the use of data gloves or similar sensing devices. However, our experi- ments show that FWIP can be used as a novel traveling technique even without accurate motion detection. Our experiment tasks include ¯nding and reaching the target(s) with FWIP, and the participants successfully completed the tasks. The experiments illustrate our e®orts to make the FWIP technique robust as a scaled-down walking-in-place locomotion technique, so that it can be used as a reliable traveling technique.

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@inproceedings{Kim-2008_FWIP,
  title =      "Finger Walking in Place (FWIP): a Traveling Technique in
               Virtual Environments",
  author =     "Ji-Sun Kim and Denis Gracanin and Kresimir Matkovic and
               Francis Quek",
  year =       "2008",
  abstract =   "In this paper we present a Finger Walking in Place (FWIP)
               interaction technique that allows a user to travel in a
               virtual world as her/his bare ¯ngers slide on a
               multi-touch sensitive surface. Traveling is basically
               realized by translating and rotating the user's viewpoint in
               the virtual world. The user can translate and rotate a
               viewpoint by mov- ing her/his ¯ngers in place. Currently,
               our FWIP technique can be used to navigate in a plane but it
               can be extended to navigate in the third axis, so that the
               user can move to any direction in a 3D virtual world. Since
               our FWIP technique only uses bare ¯ngers and a
               multi-touch de- vice, ¯nger motions are not precisely
               detected, especially compared with the use of data gloves or
               similar sensing devices. However, our experi- ments show
               that FWIP can be used as a novel traveling technique even
               without accurate motion detection. Our experiment tasks
               include ¯nding and reaching the target(s) with FWIP, and
               the participants successfully completed the tasks. The
               experiments illustrate our e®orts to make the FWIP
               technique robust as a scaled-down walking-in-place
               locomotion technique, so that it can be used as a reliable
               traveling technique.",
  pages =      "%pages_from%--%pages_to%",
  month =      aug,
  booktitle =  "Proceedings of SmartGraphics 2008, Springer LNCS  5166/2008",
  isbn =       "978-3-540-85410-4",
  issn =       "0302-9743 (Print) 1611-3349 (Online)",
  series =     "LNCS",
  publisher =  "Springer",
  location =   "Rennes, France",
  keywords =   "Virtual environments, Finger-walking, Navigation, Traveling
               techniques, Multi-touch device",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/2008/Kim-2008_FWIP/",
}