vistit the homepage Vienna University of TechnologyTECHNISCHE UNIVERSITÄT WIEN
Institut für Computergraphik und Algorithmen
Arbeitsbereich Computergraphik

Home  -   People  -   Courses  -   Research  -   Events  -   Resources  -   Jobs

 Flexible Direct Multi-Volume Rendering in Interactive Scenes

Sören Grimm, Stefan Bruckner, Armin Kanitsar, Meister Eduard Gröller
Flexible Direct Multi-Volume Rendering in Interactive Scenes
In Vision, Modeling, and Visualization (VMV), pages 386-379. October 2004.
[ Paper]
Information
Also available in GRIMM-2004-FDMX.
  • Publication Type: Conference Paper
  • Location: Stanford, USA
  • Keywords: multi volume rendering, medical visualization, volume raycasting

Abstract
In this paper we describe methods to efficiently visualize multiple ntersecting volumetric objects. We introduce the concept of V-Objects. V-Objects represent abstract properties of an object connected to a volumetric data source. We present a method to perform direct volume rendering of a scene comprised of an arbitrary number of possibly intersecting V-Objects. The idea of our approach is to distinguish between regions of intersection, which need costly multi-volume processing, and regions containing only one V-Object, which can be processed using a highly efficient brick-wise volume traversal scheme. Using this method, we achieve significant performance gains for multi-volume rendering. We show possible medical applications, such as surgical planning, diagnosis, and education.

Additional Files and Images
Additional files:
Paper
Paper





BibTeX
Download BibTeX-Entry
@inproceedings\{GRIMM-2004-FDMX-P,
  title =      "Flexible Direct Multi-Volume Rendering in Interactive Scenes",
  author =     "S{\"o}ren Grimm and Stefan Bruckner and Armin Kanitsar and
               Meister Eduard Gr{\"o}ller",
  year =       "2004",
  abstract =   "In this paper we describe methods to efficiently visualize
               multiple ntersecting volumetric objects. We introduce the
               concept of V-Objects. V-Objects represent abstract
               properties of an object connected to a volumetric data
               source. We present a method to perform direct volume
               rendering of a scene comprised of an arbitrary number of
               possibly intersecting V-Objects. The idea of our approach is
               to distinguish between regions of intersection, which need
               costly multi-volume processing, and regions containing only
               one V-Object, which can be processed using a highly
               efficient brick-wise volume traversal scheme. Using this
               method, we achieve significant performance gains for
               multi-volume rendering. We show possible medical
               applications, such as surgical planning, diagnosis, and
               education.",
  pages =      "386--379",
  month =      oct,
  booktitle =  "Vision, Modeling, and Visualization (VMV)",
  location =   "Stanford, USA",
  keywords =   "multi volume rendering, medical visualization, volume
               raycasting",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/2004/GRIMM-2004-FDMX-P/",
}

Computer Graphics Group / Research / Publications / 2004 / GRIMM-2004-FDMX-P
Maintained by webmaster.
Last update on 11. Feb 05.
Comments to webmaster (at) cg.tuwien.ac.at.
get back to the index

Favoritenstrasse 9-11 / E186, A-1040 Wien, Austria
Tel. +43 (1) 58801-18602, Fax +43 (1) 58801-18698
www.cg.tuwien.ac.at