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@inproceedings\{GRIMM-2004-FDMX-P,
title = "Flexible Direct Multi-Volume Rendering in Interactive Scenes",
author = "S{\"o}ren Grimm and Stefan Bruckner and Armin Kanitsar and
Meister Eduard Gr{\"o}ller",
year = "2004",
abstract = "In this paper we describe methods to efficiently visualize
multiple ntersecting volumetric objects. We introduce the
concept of V-Objects. V-Objects represent abstract
properties of an object connected to a volumetric data
source. We present a method to perform direct volume
rendering of a scene comprised of an arbitrary number of
possibly intersecting V-Objects. The idea of our approach is
to distinguish between regions of intersection, which need
costly multi-volume processing, and regions containing only
one V-Object, which can be processed using a highly
efficient brick-wise volume traversal scheme. Using this
method, we achieve significant performance gains for
multi-volume rendering. We show possible medical
applications, such as surgical planning, diagnosis, and
education.",
pages = "386--379",
month = oct,
booktitle = "Vision, Modeling, and Visualization (VMV)",
location = "Stanford, USA",
keywords = "multi volume rendering, medical visualization, volume
raycasting",
URL = "http://www.cg.tuwien.ac.at/research/publications/2004/GRIMM-2004-FDMX-P/",
}
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